Before choosing whether to select cloud-based augmented reality, or device-based AR we need to understand the concept of these terms.
Cloud-based AR apps are very similar to web-based augmented reality platforms, but unlike web-based augmented reality, it does not rely on the web browser to function. Cloud-based AR apps function with the assistance of Cloud data, which is also accessible in the online and offline mode.
Device-based AR – In a device-based AR, the AR app utilizes the hardware resources in which it is installed to perform computations. The resources such as the RAM, storage, and GPU of the host computer are used by AR to project the augmented object or perform other tasks. As the resources are utilised locally, they are not stored or uploaded on the servers, unlike the case with Cloud-based AR.
The choice of AR depends on the amount of computing tasks to be performed. Projection of small objects with no interaction with the surroundings requires less computational cost and can be performed using hardware with an appropriate graphical processing unit.
On the other hand, if the job requires detailing the augmented object and requires the purpose to interact with the environment, it might need a bigger server for real-time computations and simultaneous projections of the augmented objects. So, the choice boils down based on the application and the computation cost it involves.